There are three different ways to three different situations in which which you want to delete an object: See the UFO from the 'White Project' of the UNESCO page for more information on the UFO command keys and exported file locations, or press ? while in FlightGear. NB: "Pitch" and "roll" will not be saved, so using them might be fun, but won't help eventually. Now press = (earlier versions than 3.0 uses Tab ↹) and use the resulting sliders to adjust the latitude/longitude/elevation/heading of the model. It will probably not have the correct orientation and it might be partly covered by the surrounding terrain, but we can adjust that.įly closer to the ground with the UFO, so that you can see it better. By default, it is placed completely horizontal and rotated to point north. To place the object, simply left-click on the position that you want to place it. The selected model path/name will be displayed in green text at the bottom left of the FlightGear screen. Select your preferred model from this list, then close the window. A Select Model window will open up where the contents of the $FG_ROOT/Models/ directory will be shown (or press L and you can go to any desired directory). We stop the UFO just above this intersection and press the space key. Let's say we want to position the F-15-lowpoly.xml object on a runway. Once FlightGear has been started, fly with the UFO to roughly the place you want the model to be positioned. The ⇧ Shift+ = binding for centering the view will interfere with the UFO's binding for showing the Adjust Model dialog. Placing objects Tip If you are using the headtracker addon, disable it before starting FlightGear. In FGRun, the "Show console" option on the last page should be checked. When launching FlightGear from command line, use -aircraft=ufo -console. Now start FlightGear with the UFO as your aircraft and enable the console, which is needed later on. Note that you should be careful about using Google Earth, due to restrictions in their license that might prevent submitting your work to the FlightGear database. When creating your own object, make sure it is the correct size. To browse objects anywhere on your computer, press L when using the UFO. Static model, unique object (like the Eiffel Tower): save it in the respective subdirectory of the Scenery folder, e.g.That is the standard directory where the UFO will go when you press the space bar Space. Shared model, not unique to a single objects (for example a wind turbine): save it in a subdirectory of $FG_ROOT/Models/.Two options seem reasonable, although others are possible as well: You should save it in a subdirectory of your $FG_ROOT folder. Textures of shared models sorted by file sizeĪlternatively, you can create your own models.Here are two lists with shared models and shared model textures sorted by file size: If you add many complex models or models with big textures to the scenery it will increase the memory usage and slow down FlightGear. You can skip to the next section when using a generic model. The FlightGear Scenery Database ( ) maintains a huge library of generic models, which will have been included in your FlightGear installation under the $FG_ROOT/Models/ directory. The first thing you need is a 3D model to place in the scenery. 4.3 Loading the XML file as part of FlightGear scenery.
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